stadia_controllerFree browser games

Small games set in worlds that remember what you did

Sweet-talk a gate guard, dodge a debt collector, outmanoeuvre a scheming court — in towns full of people who form their own opinion of you and don't forget it. Quick to pick up, free to play in your browser.

From the prototypes

The games

Stonelark

In development

The 2D successor to Gates & Gossip

Walk into a town and people are already living their lives — on their own schedules, with their own feuds and their own opinion of you. Talk to anyone and the conversation starts from what they've actually seen and heard: who taught you, who you've crossed, what people are saying.

Stonelark: an NPC greets the player with something they already heard
"I heard Aldric took on a new student." Word travels.
Stonelark: a guarded, conditional welcome from an NPC
A welcome with conditions attached.

Do something notable, good or bad, and it doesn't stay put. It travels as rumor — slanted, exaggerated, sometimes wrong — so a town you've never set foot in may already have heard a version of what you did. Set in a world recovering from "the Fall", a shattered age of magic settling back into something more ordinary. Farming, cooking, real-time combat and companions sit around a world built to notice you and talk about it.

In development · Browser · Pixel-art RPG

Gates & Gossip

Playable now

A Merchant's Gambit

You arrive in Silverpine Village as a traveler in debt. Before you say a word, everyone already has a read on you — from your background, from gossip, from the last time you spoke. A gate guard remembers the "visiting my cousin" line from last week. A baker heard which merchant you're really working for.

Gates and Gossip: a dialogue exchange with a gate guard
Every conversation starts from what they already think of you.

Work the debt down, move through the village, and talk your way past the people quietly keeping score. If you love the systemic, people-first storytelling of 80 Days, it's chasing a similar feeling.

Gates and Gossip: the village map
Silverpine, one screen at a time.
Gates and Gossip: the Knowledge Journal
The Knowledge Journal tracks who's who.

Free · Browser · Prototype

Court Intrigue: the kingdom dashboardCourt Intrigue: an AI-narrated event

Court Intrigue

Rule a noble house in a living kingdom

A narrative strategy game. Assign councillors to tasks, manage your house's resources, and roll against your stats — but every outcome is narrated by the AI as it happens. You leave a session with a specific chronicle of how it went, not a win-or-lose screen.

An earlier experiment, and where the "let the AI narrate the consequence" idea started. There's a daily turn limit to keep the running costs sane while it's free.

Free · Browser · Early alpha

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scienceFor the curious & the developers

Under the hood

These games use Large Language Models as isolated, bounded mechanics inside a real game engine — not open-ended chatbots. The AI generates structured, grounded data the game can act on, and its influence stays predictable so it strengthens the loop instead of taking it over.

Read the dev blog arrow_forward