descriptionDESIGN LOGS
Narrative Architecture
High-level design documents and architectural insights into LLM-driven simulation.
rss_feed Subscribe via RSSsharing memories with NPCs

A Budget of Consequence
NPCs Who Remember That One Time

The Blacksmith Smelled the Mushroom

Turning NPC conversation logs into readable devlog posts

A social roguelike: NPCs who watch, remember, and gossip
Structuring an LLM-driven NPC sim in ECS
Multi-provider LLM routing in a live game

The Chatbot Trap: Why I Stopped Letting AI Run the Game

Treating the LLM as a Semantic Text Renderer

Closing the Loop: Turning Semantics into Mechanics