Tagged design
6 posts
A Budget of Consequence
Why I hand the AI a short, pre-approved menu of things it is allowed to do to you, and never a blank check.
NPCs Who Remember That One Time
Reputation you never see as a number. Just people who treat you differently than they did last week.
The Blacksmith Smelled the Mushroom
My NPCs react to things I never wrote a line of dialogue for, because the engine is the one paying attention.
The Chatbot Trap: Why I Stopped Letting AI Run the Game
Why I abandoned the 'LLM as Game Director' model in favor of deterministic simulation.
Treating the LLM as a Semantic Text Renderer
How I use the Narrative Affordance & Agency System (NAAS) to treat AI like a GPU for prose.
Closing the Loop: Turning Semantics into Mechanics
Bridging the gap between LLM semantic output and hard-coded game mechanics using a Command Registry.